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intermittent client crashes

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Hotspur

Carrying out routine invoking of map, spellbook, etc. causes client crash (memory overruns?) Repeatable, but arbitrary...

ZaneDubya

Hm... that's new. I've been making a lot of changes to the codebase to allow Twinion to run alongside Yserbius. I wonder what could be causing this one.

ZaneDubya

Hotspur - I spoke to someone else who may have encountered this same issue.

According to him, the client would pause for 20-30 seconds at a time, after which it would become responsive once more.

I've added code that will detect when the UI draw thread has stopped responding, and start profiling that thread. It will then log the UI trace to this path: /My Documents/Games/CommunityKit/Logs/trace-ui-hang-(date).txt. This trace will be automatically sent the server on your next login.

Let me know if this happens again! I'm trying to figure out what is going on so I can fix it. Hopefully this new trace functionality will help me diagnose this issue.

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