MedievaLands is a remake of The Shadow of Yserbius: an old school multiplayer dungeon crawler with grid-based movement, turn-based combat, and many puzzles and quests to solve in an expansive dungeon that goes deep into the earth and into the timeless beyond. Monsters have awoken in the dungeon of Yserbius and now plague the island of Twinion. Will you rise to the challenge?
By ZaneDubya on Apr 8, 2020
Hail Friends! Here is a list of what I've been working on in the past week: bugs fixed, other changes to the game engine, and a small change to allow the new elemental items to be sold in the keep. Much of my work this week was in preparation for new features which I'll hopefully be adding to the game soon: new items, achievements in Twinion, and a new higher definition dungeon exploration screen.
Exchange clues and gather a party in the Tavern.
Defeat Monsters and grow in power.
New features include health bars and item tooltips.
Explore, quest, and solve the mystery of Yserbius!
MedievaLands is free to play! Download the client for Windows and MacOS here:
If you are running an old version of Windows and see a popup about a missing .NET Framework installation, please download and install .NET Framework 4.6.2 from Microsoft.
IMPORTANT! This is not an official release, just a closed-source hobby project. I do not have the permission of the creators or owners of The Shadow of Yserbius.
Hi, this is Zane! I am the developer of MedievaLands. If you see me in the game (my handle is ZaneDubya), please say hello!
I am a huge fan of the original games, which were created by Ybarra Productions for The Sierra Network (later renamed 'The ImagiNation Network)'. Like so many, I enjoyed the dungeon that seemed to go on forever, and fell in love with the welcoming Yserbius community. It was one of the first online 'third spaces' - a home away from home.
MedievaLands, which went live on March 29, 2019, is my remake of these favorite games from my childhood. My hope is that MedievaLands will be a fun adventure for new players and a welcome respite for returning players. You can always come home, although you may need to rebuild that home from scratch.
This program copies itself to your Documents directory under /Games/CommunityKit. It does this so it can update itself in a known location. Each time the program runs, it checks for updates and automatically patches itself.
The MedievaLands game engine is written in C#, with the server running on .NET Core 2.1 LTS on Linux, and the client running on the FNA Framework on Windows and Mac. The total server/client codebase is approximately 126,500 lines of code.
I developed MedievaLands over the course of eight months in 2018-2019, and first released the remake of Shadow of Yserbius on March 29, 2019. Adding support for Twinion took another seven months, and the Twinion Open Beta began on March 6, 2020. Including time spent writing framework code not specific to MedievaLands and time spent deciphering the Yserbius data formats and game mechanics, I estimate that I have spent 3,000 hours on the MedievaLands project.