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Insigias Reduce Weapon Skill

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Ingrid

Date: 2/2/20

Time: 2:58 PM CST

Place: In Dungeon

Description: When equipping one of the Insignias that boost your combat skills (Ex: Duelist = Fencing, Cudgel = Axes/Clubs, etc.) when you have more skill than the Insignia itself provides, it defaults the benefit of the combat skill to whatever the Insignia is. For example, if you have 12 Fencing, and equip a Duelist Insignia, it will treat you as having 4 Fencing.

Is this intended behavior, or is something else supposed to occur in this regard? If the Insignia did nothing at max for a combat skill I wouldn't mind, but I find it very unusual that it would reduce my combat skill rather than either keep it the same or increase it.

ZaneDubya

Hail Ingrid, and welcome!

Thank you for this find. You're right - instances of the five weapon skills (Clubs and Axes, Fencing, Archery, Martial Arts, and Staff) should all stack. And tey did, up until about three weeks ago.

You see, I rewrote all the code for individual buffs/debuffs when I started work on Twinion. This rewrite allowed all the buffs to work in both Yserbius and Twinion (a good thing!), but I also failed to copy over the code that would allow multiple instances of these five skills.

I've now re-added this code, and these skills should now stack properly!

Ingrid

Excellent to hear! Thank you so much for taking a look at this!

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