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Crashes in FrameworkDispatcher.Update

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ZaneDubya

Hi all,

Some players have been experiencing a large number of crashes. I expect this is frustrating! I have narrowed down the client code at issue to a method in the FNA framework (which I use for display, sound, and input) called "FrameworkDispatcher.Update". Specifically, I think that on some player computers, sound streams are being completed, disposed, and set to null, and subsequently FNA attempts to update them. Referencing a null object in C# causes an exception which crashes the game.

I will be pushing a fix for this crash issue in the next update.

ZaneDubya

This is now fixed (and was rolled into the main distribution of the FNA framework!)

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