MedievaLands Forums

Attacks always crit (Monster and Player)

Back to Forum
Lana

So ever since the stream I was wondering why they had trouble with damage early on. I found out why when playing today - every attack, without fail, causes a critical strike. Both your own and your enemies'!

Reginald

Just tested this on my end as well in both Yserbius and Twinion, this appears to be correct. I recall there was an adjustment recently to criticial hit damage calculations, I wonder if that's a byproduct of it?

Nice catch, and thanks for bringing it up.

Grobrak

I kind of enjoy it on the enemy end for the most part, it made the early portion (gauntlets, aqueducts) quite fun to play through. At least until you came up against master thieves, haha.

Made me kind of wish the early game enemies had a little more dexterity under their belts! But yeah, this is definitely an issue.

ZaneDubya

Oh gosh. Whoops. I had enabled the debug flag ALL_CRITS and hadn't disabled it prior to push. Maybe I do need a dedicated QA server...

1 of 1


Terms of Service - Privacy Policy - Rules of Conduct

Made with love in MPLS. Write to me at [email protected].