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Rat Race / Race Track Is a Headache.

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Which is exactly what it was intended to be, I'm sure, with the shifting walls, the teleports, the hidden doors, and the fact that to get everything in there, you need to find two skeleton rooms, your own fountain or pool, and the two universal / unity pools.

The walkthrough that's currently posted for Twinion acknowledges that everything is different for each race for both of these elements, but it only provides the places on the maps where each of the necessary doors are, rather than a pathway for each race to be able to complete their loop.

(Also, I note that many of the walkthrough parts don't point out [ETA: in the walkthrough narrative] where there are skill fountains or other things where a character can pick up things they might not have obtained before. Since Twinion, unlike Yserbius, is much more stringent about what skills it gives out normally, the presence of skill and spell fountains, and where they can be found, should probably be woven into the walkthrough more, so that as the adventurers are collecting their quest-important pieces, they're also getting new skills and spells for themselves.)

In any case, if there isn't a walkthrough somewhere that details the steps for each race to collect everything in these linked maps, would anyone want to help out in updating the one currently on the website so that it is more complete about how you get there from here?

[ETA: The data for which teleports and what walls are one-way and which way is in the Atlas maps for the walkthrough at the very beginning of the document. Which is what I was looking for, but it's unweildy to have to hop back and forth between the two sections so as to be able to chart your pathway through for both piece and clue. Plus, there are the Unison and Unity fountains that have skills on offer, and should really be picked up the first time so that someone doesn't have to go through that nonsense a second time to collect things.]

Edited Apr 11, 2020

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