Catch22 | Sep 7, 2020 | Have a few items that list "threat" some + some -. Whats this do? Im sure there are other stats that could use a bit of info ouside of guessing. |
Reginald | Sep 7, 2020 | Hey there, to give you an idea of how Threat works: - An increase in Threat is helpful in parties as it draws enemy attacks to the target with the highest Threat; think of it as a means of provoking enemies to attack a specific target. - A decrease in Threat works in the opposite way, it detracts enemies from attacking the target. (This is only really helpful in a party; if you're the only target, Threat pretty much isn't helpful.) - Regi Edited Sep 7, 2020 |
Catch22 | Sep 7, 2020 | Thanks! |
Catch22 | Sep 11, 2020 | I have another one to ask. On the +dmg and +spellpower are these multipliers or just extra damage? is +20dmg mean I would hit for what I roll and add +20 more points of damange or is it calculated another way? Same for spellpower? How would that affect healing? Same method, just add the points? I ask becasue Im trying to understand what should hold more weight vs a dex or str bonus. |
ZaneDubya | Sep 11, 2020 | Hey Catch22! +Damage adds to the amount of average damage you will do on a physical attack. +Minimum damage adds to the amount of damage you will always do - it is effectively equivalent to +Damage, but they are calculated differently; +Damage is spikier. +Maximum damage adds to the upper range of the damage calculation. A point of +Max damage is half as good as a point of +Damage as far as the damage algorithm works. A point of +Damage is equivalent to a point of +Dexterity. +Spell Power adds *percent* damage to your spells. +10 Spell damage adds +10 percent damage to each spell you cast. |
Dick | May 15, 2023 | Is Physical Resist a flat reduction to damage taken from each physical attack? Or something else? Seems like a point of Physical Resist is generally not as desirable as a point of Defense, although I do not know precisely how each works. |
ZaneDubya | Jun 3, 2023 | You have it right! Defense decreases your chance of being hit, while physical resist decreases the damage you take. Between being hit at all and being hit for less, I know which one I'd take. |
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