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Glancing blows - not quite a hit or a miss

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Grobrak

I realized that while spells can be resisted, meaning they deal half of their intended damage, physical attacks can miss, hit or crit in various degrees.

I thought it would be interesting from a gameplay standpoint if there was a system for a reverse crit before your character actually outright misses, meaning your damage is penalized and reduced instead of increased.

Here's the Why:

Since you are striving to make MedievaLands better and better and want to differentiate the classes from each other to give them more defind roles, I figure low Strength characters (or those fighitng enemies with very high Defense) should still be able to deal some damage without missing outright. Not every swing of a weapon will strike as hard or quite make their mark.

I feel like this would help with character's stat building as well. I admit though it is probably mostly for flavor over efficiency, hehe.

If everyone's favorite Grobrak the Stoic had 54 Dexterity, let's say a glancing blow would look something like this:

Grobrak attacks Novice Thief and just barely hits for 27 damage.

Anyways, it's just a thought, haha.

ZaneDubya

Of course... monsters would be able to do glancing blows as well, right? This would make sure things are kept even.

ZaneDubya

This would be one of the easiest changes to make. And I really like it.

Grobrak

Oh, I can't believe I didn't add that little detail - you are completely right Zane, monsters should undoubtedly work this way too!

I'm glad you like it

I feel like this would help with character growth as well, as making a Defense-based character would be even more useful. Instead of hoping for outright misses, enemies' blows would be more likely to glance, causing less damage.

It's a good big step in the right direction to create a "tank"-type of character! Plus, imagine heavily armored ogres or the tough scales of dragons being more difficult to pierce...

Edited Mar 19, 2020

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