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Friday Fix: Delay, features, and thoughts about SysOps

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ZaneDubya

Hail all!

Today have news about a delay in the grand release of Twinion, patch notes from the features and bugs I've been working on in the past few hurried weeks, and a call for discussion about MedievaLands SysOps.

Before I continue, I would like to relate how thankful I am for everyone who is logging in to play this game. I so much enjoy seeing people in the Tavern, talking with you, and responding to bug reports, feature requests, and the occasional bout of roleplay. I am continually motivated to continue working on this game when I see people playing.

I know that many of us are working overtime in response to the pandemic, and many of us need a diversion from the same, and many of us are not quite sure what is going to happen in the coming weeks and are looking for an escape. I feel all of those things every day; I'm right there with you. And I'm happy MedievaLands can help fit that need.

Thanks for taking the time to read this little ramble of mine. Let's get on to some updates!

Grand Release Delayed to April

I don't like to miss dates that I've set, but I also know this is for the best. I had originally planned a 'grand release' of Twinion for today, March 27. I am temporarily delaying that release. This delay will not change the fact that every player of MedievaLands already has access to Twinion; it merely delays the wide publication of the availability of this game.

I make this decision because work has stolen me away for the past three weeks, and the slowdown in development has kept me from completing features and bug fixes that I want to have in place before we enter a period of publicity. Also, I feel like when this game does go public, I'll need to be highly available to answer questions and greet new players, and I admit that I don't have the energy to do that right now.

I have no doubt that this period is temporary, and as soon as things begin to calm down I will let you know when to expect the general release. My hope is that I'll be able to do the grand release in three weeks, on April 17. Keep an eye on this space, and you'll be the first to know when we're getting ready for the Twinion debut.

What I've been working on

Although I haven't been present in the Tavern of late, I have continued to focus the time I have on fixing bugs and adding features requested by players. Thank you so much for your detailed thoughts - even where I haven't responded, I've read everything you've said, posted, and sent via email.

Some of you have expressed surprise that new bugs keep popping up, and I think that's an entirely fair concern. Behind the scenes, I've been rewriting many of the game systems that underpin Yserbius and Twinion. Most recently, I've rewritten the treasure table system, allowing custom item drops in the dungeon (which is where those elemental stones which Azameth has written about come from!), moved the map hosting to the server, and have recently started a new item framework that will allow the addition of even more new items.

By the time MedievaLands is ready for the grand release of Twinion, I hope to have added the original Twinion music, a simple form of player pets, more options for items to find throughout the dungeon, debuffs on enemies in combat, and continued polish throughout the game's user interface. Look out for more good stuff, coming soon!

What are your thoughts about SysOps

I'm going to be starting a conversation about inviting people to be SysOps on MedievaLands. Please look for that in the General Discussion forum. I really appreciate your time and thoughts on this topic, as I think it will help free up my time to focus on development. Looking forward to hearing from you!

As always, my absolute best to you all.

Zane

Edited Mar 27, 2020

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