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The New Treasure System and Twinion Release

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ZaneDubya

Hail friends! This month I have added a brand new Treasure System for Yserbius and Twinion, and I am also preparing to officially launch my remake of Twinion on Monday, August 31. I hope you will join us for the launch!

The Treasure System is a revamp of the items in Yserbius and Twinion. The original games each had a total of 252 items. The new Treasure System adds seven million new items while keeping almost all of the items from the original games. Most of the new items are weapons, pieces of armor, rings, and amulets which have never been seen before in MedievaLands. These items are slightly to somewhat more powerful than the old Yserbius items. And you will still find all the old quest items and the very best drops from the original game exactly where you would expect to find them: the Flex Sword, Barbarian Axe, Infinite Armor, and other favorites mentioned in FAQ from the early '90s can still be found in their old locations.

As you venture deeper into the dungeon, you will find items with new modifiers that will allow you to create a unique play style. For example, if you intend to take on King Cleowyn's palace, where spirits, skeletons, and ghosts linger, you will want to equip items that do more damage specifically to the undead. Wizards will enjoy items that make spells more damaging. Clerics may want to search for items that improve healing power. Rangers and rogues will want items that make monsters less likely to attack them. This is only scratching the surface: there are over twenty 20 new modifier types and a total of 80 new modifiers in all.

I want to recognize Reginald in this update, as he was a force of design behind the new Treasure System. Readers of the MedievaLands forums will recognize Reginald's name from his posts in the RolePlay and Game Mechanics boards. Those posts include the base items that underpin the new Treasure System. Reginald also worked with me to balance power levels of the new item modifiers, and also wrote descriptions for the quest items in Yserbius. I am proud to have worked with him on this upgrade to the original games.

The new Treasure System is automatically enabled for all players. You will see a few new items for sale in the Keep (you will also see a new Bank in the keep, which will expand your character's inventory by 50 percent). But you will find even better loot in the dungeon. As you fight monsters, they will drop more items you have never seen before. you will start to see Magic quality items, and the truly lucky among us will find some of the 64 super-powerful Unique quality items. Players who have helped test the new Treasure have enjoyed the variety. I want to extend my thanks in particular to Bobi and Jeff, who have worked to put the system through its paces in the past weeks.

Aside from the new Treasure System, I have been hard at work finishing up Twinion and polishing the game experience. From July 20 to August 26, I closed 61 issues (each issue is a fixed bug, new feature, or added polish) and changed or added 7,209 lines of code. My tempo was about 190 lines of code and 1.6 issues per day. That is a very respectable pace. Some of the biggest features I have added include:

* A brand new Item Bank, which your characters will find in the Keep. This inventory expansion adds 10 new slots for your favorite drops. you will no longer need to throw away items to clear away space for more potions.

* The item tooltip has been improved and expanded. Tooltips for equipment now show the type and quality. Quest items have descriptions.

* Added a new chat switching icon, that will make it easier to switch between chat modes - you no longer need to memorize switch commands.

* Spells can now critical hit (thanks 8ByteGaming!)

* In Yserbius, I clarified where tiles can damage characters.

* Fixed various issues with patching the game files.

* The website now shows uptime stats and historical player count.

* You can now more quickly switch between menus in the dungeon (thanks Azameth!)

* The dungeon modal setting is now saved (thanks Xyr'bella!)

* New party leaders immediately show up on the mini-map (thanks Jeff!)

* Stats gained from the Great Corridor have been corrected. Nine characters were adjusted, most got an increase! (Thanks Bobi!)

Soon I will sit down and write out how the new Treasure System works, what principles guided me as I designed it, and what I hoped to achieve by adding it to the game. In the meantime, please give it a go and let me know what you think.

I look forward to hearing from you. Take care and keep in touch!

Hotspur

Question>> the ring of animate which used to commonly drop--- has that been removed altogether or removed from certain levels?

Mirceline

Thank you for all the hard work and love being put into this project! I am quite excited to see the opportunity to play Yserbius once more.

Hisskraa

Just saying hahdy' and thanks again.

Summer time comes and I can't give the games the attention they deserve, but know that I'm still pleased as a well passed.. ok nevermind old man humor.

Thanks for doing this and keeping it goin.

REVENGE

Great update brother!

mrprmiller

I know this might be necroing an older post, but can you tell us about the Treasure System?

ZaneDubya

Ah, this is another thing I had intended to get back to, before the pandemic and work crushed my creative spark. I'm feeling better these days, and am thankful for that.

I left some brief notes about the Treasure System on your post about unique items, Miller. A longer write up will have to wait for another day.

My best!

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