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Races and Classes - Stat growth

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Grobrak

Something that's been on my mind ever since I first started playing MedievaLands is how amazing it would be if your character's growth through each level up didn't mostly depend on what class you have chosen, but also if race gave a larger impact.

As mentioned in my Stances thread, it would be great if race did play a larger role in your character's overall growth. For instance, pretending spellpower exists in the form of something like an Intelligence stat, a Gremlin Barbarian would overall have less Health growth than other races, including lower Strength and such, but retaining the Gremlin's ability to cast powerful magic, resulting in a much higher Intelligence cap than normal.

This could make for all kinds of fun hybrid classes and give the player more choice and variety in their playstyles.

Thanks for reading!

Reginald

I'd also like to toss in the concept of Harmony and Chaos in regards to differentiating between characters; Race, Class, and Alignment seem to have limited features when it comes to how they affect a character's upbringing, so seeing stats, skills, or even HP/MP affected depending on such would be an interesting feature. It leads to a few new ideas, now that I think about it...

- Regi

Grobrak

Reginald is right, I comlpetely forgot about Alignment! It would be great if it had an impact on something like Spells that could be considered "Chaotic" or "Harmonic", I think. Probably more if you consider equipment as well...

Silver

I think this is a good idea. I would like to see any discussion of this take into account the desire for a person to always have a "good" build, regardless of what they choose, rather than there being builds that are min-maxed for a particular role and all other builds being essentially useless, because while there are six slots for characters for each account, if the first character isn't able to be productive and engaged and make progress, there won't be enough interest to roll up another and take advantage of what's been learned in the first loop to make the second character that much better.

Perhaps some of the drive to min-max can be mitigated through some of the rewards that we see are specifically for certain races and classes, or that there are powerful pieces of equipment added to the game that can only be used by builds that are off the min-max path.

Maybe the alignments boost particular spell classes, like Harmony makes defense and healing spells better, and improves HP and Agility over MP and Strength, while Chaos makes attack spells better, and improves MP and Strength over HP and Agility. (Not sure what to do with Initiative, maybe that's more of a class thing, such that Thieves and Knights do much better with Initiative, Barbarians and Wizards less so, and Rangers and Clerics are average.

Anyway, yes, definitely a good idea to differentiate the characters in regard to growth as well as stat caps.

Grobrak

I was toying with an idea earlier of stat caps increasing at certain thresholds, let's call them milestone levels, based on race and class selection. Here's an exaggerated example:

You choose Orc as your race. This will affect your stat cap growth like this:

+1 Strength every 3 levels

+1 Defense every 5 levels

+1 Initiative every 6 levels

+1 Agility every 7 levels

Then you choose Thief as your guild/class. This will further affect your stat cap growth:

+1 Strength every 5 levels

+1 Defense every 4 levels

+1 Initiative every 3 levels

+1 Agility every 3 levels

This would make for a stronger average thief due to being an Orc, while the Thief class will cover your weaknesses better by having a strong Initiative and Agility growth.

More food for thought!

Grobrak

Thought I'd do some math, for fun:

If we take the race and class in the example above and say it has finally reached level 30, it would mean that your stat cap growth ended up like this:

+15 Strength cap

+12 Defense cap

+15 Initiative cap

+14 Agility cap

So this way, we ended up with a pretty balanced growth. Fairly strong, defensive and quick.

Again, this was an exaggerated example, but you see how this could affect our potential character growth!

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