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ZaneDubya

I thought it would be nice to track patch updates for small things that don't necessarily need a formal news post.

September 1, 2020 - Build 364

* Corrected an error with spell power calculation that caused monster spells to not cause damage.

* Added 'repeat last spell/skill' in dungeon exploration mode. Ctrl-R / R.

* Monster name plates in combat now show the monster stack count and the beginning of the monster name (a stack of 3 Zombies used to show "3" in the nameplate, now it will show "3 Zom").

* Restored right-edge pixel of outlined text.

* Various fixes to multi-line text entry box (e.g. Bulletin Board) to fix crash errors seen by various players. I think I have found and fixed all of the bugs, and if I have missed any, they should only show an error message, not crash the client. Please let me know if you do end up crashing the client (and please accept my apologies for missing anything!).

ZaneDubya

September 2, 2020 - Build 365

* Known issue: Some windows users are finding it difficult to run and/or patch the game client. I am now code signing all Windows DLL files, in the hopes that this will address this issue.

* Addressed a drop rate issue where items were spawning VERY RARELY in Twinion. You will now see weapons/armors drop 20 percent of the time, and other gear items (consumables, etc) should drop about 50 percent of the time.

* I also bumped the weapons/armor drop rate up in Yserbius a smidge, but only for the first monster in an enemy group.

* Fixed issue where you couldn't drop or pick up items in the keep after a death in the dungeon (thanks Jair and Reginald!).

* Reduced sale price of consumables that have been partially used (thanks Baxtoe!).

* Fixed the blastable door in Twinion's Gauntlet Gauche map. The door can now be blasted by any item that casts a damaging spell. This reflects the original intent of the map script.

Edited Sep 2, 2020

ZaneDubya

September 3, 2020 - Build 366

* The merchants of Yserbius and Twinion have added more items for sale in the keep.

* The required character level for many items has been decreased.

* The spear pit in the Queen's Palace can now be crossed by any item that casts Blast or Fireball.

* Removed the quest fail state in the Reservoir where using the wrong item could permanently kill a NPC.

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